6/4/2023 0 Comments Metal gear solid 1 pc mods![]() ![]() If models were skinned they would've required all the colors used anywhere on the body, and would produce other unpleasant effects (different sampling frequency, especially on the shoulders, etc.) Konami's character modeling is top-notch. As such it was possible to use very little colors per texture (16) and use palettes (which is a very small "texture" in the graphics memory). ![]() Some textures were covering only the front part of the body, others arms, etc. Models were not "skinned" as it was popular in the day. I worked on the port of MGS to PC back in 1999-2000.
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